Submissions 2016

The Heritage in Motion Awards recognises innovative multimedia projects which promote, explore or safeguard Europe’s cultural heritage, and open up exciting new routes for audiences into heritage collections.

Winner of the Best Achievement Award 2016

Limburg 1914-1918… More than just a memorial campaign, it was the perfect tool to raise awareness among a large audience of the impact of war on people’s daily lives. To make them empathise with their countrymen of 100 years ago. There was a unique launch, a story told on social media, a short movie , a video exhibition and a huge participative project. What if you could feel what people experienced 100 years ago? That was the point of departure for the World War I memorial campaign from the Province of Limburg. We told the story of the War in Limburg by means of fictitious and historical characters who came back to life to tell their stories: online, in a short movie and in a …

All Category Winners

  • Games & Interactive experiences

    The newly opened Waterline Museum located at Fort Vechten tells the impressive story of over 300 years of an old Dutch Defense system: the Dutch Waterline. For this museum exhibition designer Platvorm and gamedeveloper IJsfontein designed and developed the permanent exhibition "Strong water." The exhibition has become an interactive exploration on the operation and the history of the Old and New Dutch Waterline. The experience contains media, interactives, games, movies, animations, projections on felt sculptures and a virtual reality parachute jump over the Netherlands. Innovative technology such as the oculus Rift was used to create an engaging experience which appeals to both young and …

  • App

    A unique experience: the first-ever 3D exhibition featuring unimplemented projects of the greatest architects Virtual Architecture Museum created for popularization of architecture as important part of world cultural heritage. Product based on edutainment approach with massive usage of gaming and virtual reality technologies. Results of project were used by thousands people from more then 150 countries around the world.

  • Website

    For the first time, the German Archives Portal “Archivportal-D” financed by the German Research Foundation (DFG) offers centralized and comprehensive access to the records of various kinds of German archives. The portal is a national aggregator for the European Archives Portal and contributes to the process of making European archival records accessible for everybody at any time and from anywhere.

Shortlist

  • Games & Interactive experiences

    Ename 1290 is a real time 3D application that shows Ename and the Ename abbey in 1290 AD and can be used as a virtual tour by the site guides and as an educational game by school children. The navigation through the virtual world and the manipulation of the virtual objects takes place through hand gestures, detected by a Kinect camera.

  • Website

    In the Netherlands the religious landscape is changing dramatically. Many churches are closing its doors. This not only brings the buildings into jeopardy, but hundreds of thousands of religious objects as well. This calls for action. Museum Catharijneconvent is the national museum for Christian art and history. It is also the national knowledge centre for religious heritage. The museum collected data of over 230,000 religious artefacts in Dutch churches and monasteries. Due to many congregations merging and churches closing, a great part of this data however is no longer up-to-date. To cope with this problem Museum Catharijneconvent and the church owners work hand-in-hand. The museum …

  • Film & Video

    The purpose of the music video is to show how universal music is and how easy it is to integrate music of the Balkans, Sirtos, Flamenco, Rock and even Symphonies with the ones from any village of Bursa, even if it is only played with simple instruments such as copper water jugs… This video also aims to show how easy it becomes for people from different cultures to unite around music and that intangible cultural heritage is shaped around people.

  • App

    Bram Stoker’s Vampires is a mobile app that lets audience members engage with the literary heritage of famous Irish writer Bram Stoker (who wrote Dracula) in the very space where he spent his formative years. The app uses GPS, sensors and augmented reality (audio and visuals) to provide an immersive, cultural experience that at the same time references and reflects on the characters and narrative Bram Stoker created. The game reinvents many of the storytelling techniques used in the novel for use in the new medium of location-based augmented reality.

All Submissions

  • Website

    The spaces Bosch presents don’t have anything to do with reality, nor with human comprehension. He is one of the first masters of the history of art who introduces in his images a dreamlike component which exceeds the conscious reality. Fantasy, humor, criticism, the vast symbolic universe that is needed to look over and understand the poetic interpretation of his artistic narrative, serve the painter to explore human nature and its adaptation to the context. The off-screen voice guide the journey and makes stops in passages from R.M. Rilke (sonnets to Orpheus), M.J. Romero (It is still today) and Charles Baudelaire (The clock) which express in poetry the drama of the artist, his ontologica…

  • Games & Interactive experiences

    In today’s museum scene computer games are considered a novelty. It opens up vast opportunities in terms of education as well as in reaching out to new audiences. Thea idea of this new product was to focus on the adventures and the stories of the early 17th century using the advantages of digital media. A serious game seemed a suitable product to implement just that. A cooperation of Historisches Museum Basel, University of Basel, ui/deation GmbH and Co. KG, the GoodEvil.

  • Games & Interactive experiences

    RESTART is a game played at the Netherlands Open Air Museum in Arnhem (Netherlands) by secondary school students (aged 11 to 14). It allows these young people to experience for themselves what it is like to settle in a country with a strange culture and customs. They learn about the personal motivations that drive migration and what a huge step it is to leave your homeland behind. With an iPad as their guide, and supported by a carefully considered game structure, students make their way around the entire museum park. They put themselves in the shoes of migrants and undertake a number of tests that determine how well suited they are to being a citizen of Anderland [Otherland]. Restart was …

  • Website

    The "Site of the Month" (SOTM) is a project that uses the rich archaeological heritage of Switzerland to invite people to explore their own country and  encourage them to cross cantonal and language borders. Over the course of 12 months, each month, an archaeological site from a different Swiss canton will be given special attention. The main channel for the information concerning the sites that can be visited is the website: www.site-of-the-month.ch.

  • Website

    The Singers and Songs of County Clare project features over 400 songs from the Carroll Mackenzie Collection of songs, music, stories and folklore collected by Jim Carroll and Pat Mackenzie in London and west Clare over a period of 40 years, with transcriptions of song lyrics accompanying each recording, and various playlists for easy listening. The project is also enhanced by the addition of articles on singers and the song tradition in County Clare.

  • Website

    This digital project celebrates the historical legacy of textile merchant and social reformer Samuel Morley, through innovative and immersive technology. Created by an independent art gallery in the UK, Backlit has provided a visually and emotionally-led digital archive, allowing users to discover the heritage of long forgotten hero of Nottingham. Through a media-rich and interactive HTML 5 website www.morleythreads.com and an in-house virtual reality experience using the Oculus Rift VR headset, users are able to explore and reimagine the past in a pioneering way.

  • Website

    Webpages presenting interactive expositions for children, where the biggest amount of information (pictures, texts, videos, sounds) is connected to central 3D image. Presentation web tool for any kind of exhibition or cultural heritage, which is able to present complex experience provided by the exposition.

  • App

    FoodPlanet is an app where the player must challenge and guess the country of origin for various typical food dishes, drinks, utensils, machinery or ingredients.

  • Games & Interactive experiences

    Fietslabyrint is an interactive bike tour through historical city centers in the Netherlands and Europe. It is aimed at people who are not able to ride a bike outside. The tours are displayed on a screen that is connected to a bike exercise trainer. Along the way street names and the names and dates of construction of important buildings, such as the town hall, museums and churches, appear on the screen. At intersections you can choose to turn left or right, allowing you to explore the city in many different ways. Ambient sounds of traffic, children playing and dogs barking contribute to a real life cycling experience.

  • Games & Interactive experiences

    Het Nationaal Archief manages an extensive collection of photographs of about 15 million items, making it the largest photographic archive in the Netherlands. A large part of the more than 500 photographs in Eye Catchers was shown to the public for the first time. We showed the world through the eyes of famous and less famous photographers and put the spotlight on three aspects: the digital accessibility of the collection, the visual value of the photographs and the documentary value of the photographs.

  • App

    JiTT transforms your smartphone into a high-quality customizable guide to the most important historical and cultural points of interest in the cities you visit, created especially to fit into the time convenient for you.

  • Games & Interactive experiences

    In the Dutch Innovation Zone at World Expo Milan, designed and developed by NorthernLight, two projection tables let visitors explore the Netherlands as global leader in agri-food innovation. The high-tech interactive infographics tell a compelling story of Dutch solutions to global food challenges.

  • Website

    Technical documents collected by libraries, museums and archives sometimes describe very interesting machines or mechanisms. Via interactive animations those objects may be set into motion again. This gives people the chance for a better understanding how things work. The described project uses videos, images and interactive 3D-models to make the patent texts and drawings better understandable. Especially the interactive animations support a deeper insight into the inventors ideas by rotating, zooming and switching transparency using the mouse or a touch display.  

  • Film & Video

    A short observational Documentary series based on Dublin City. Topics covered are people, buildings, signage, water and parks. Dublin city, the capital of Ireland, is full of rich heritage. I was lucky enough to have the opportunity to observe the city at my own pace and communicate my observations through the medium of film. These videos depict both ancient and modern aspects of Dublin’s heritage, and are an honest representation of the city in 2015.

  • Games & Interactive experiences

    This experiment shows how consumer-grade drones and special software can be used to create photo-realistic 3D models of large scale objects such as historic buildings and even archeological sites.

  • Website

    Viking and Medieval Dublin Online has been developed for the education and cultural tourism sectors. It comprises animated video sequences of important medieval features of historic Dublin (Christchurch Cathedral, St. Patrick's Cathedral, Dublin Castle, the City Walls, a Medieval Streetscape, Wood Quay, the Poddle River, Saint Audoen's Church and Saint Mary's Abbey), quizzes that delve into important aspects of Viking and Medieval history and the life of everyday citizens of Dublin, the "Dubh Linn Daily" newspaper reporting on historical characters and events, and an animated timeline showing the development of Dublin from 800AD-1500AD.

  • Film & Video

    The Glagolitic script, as well as Glagolitic tradition, is a Croatian cultural phenomenon unique for its linguistic, graphic, ethnological, anthropological and semiotic characteristics. In 2014, following the decision of the Ministry of Culture, the Glagolitic script was inscribed into the list of intangible cultural heritage of the Republic of Croatia. Creation of murals brings Glagolitic script closer to digital age. Jasna Horvat is the creator of glagolitic murals design and the author of AZ, a novel which directly influences further research into cultural heritage. The Faculty walls covered by Glagolitic script became a canvas for inscribing messages in this old Croatian script. …

  • ‘Atlantikwall – The Hidden Border (in Dutch: De Verborgen Grens) is an educative movie for 11-12 year old children, aimed to raise awareness about the war events that took place in their direct living environment.

  • Games & Interactive experiences

    An interactive permanent exhibit at the Athens City Museum. An immersive 3D experience that combines educational information with stunning visuals to showcase the European influences on architecture and culture, which contributed in shaping the modern Greek cultural heritage. Visitors enjoy the unique way history is unveiled in front of their eyes and are actively involved in navigating their own experience.

  • Film & Video

    The Museum Robbery movie  was inspired by the silent era of the film history. We tried to create an entertaining black-and-white slapstick comedy to promote West Bohemian Museum in Pilsen - and it seems to work...

  • Website

    www.tanzfonds.de is the website for the promotional fund TANZFONDS ERBE, which the German Federal Cultural Foundation launched in 2011 in order to finance artistic projects dedicated to the cultural heritage of dance. The agency in charge of the fund is the non-profit company Diehl+Ritter gUG. The Website brings together a wealth of documentary information. This video documentation offers an insight into how a contemporary approach to intangible heritage can look. It provides journalistic and academic contributions to the heritage debate as well as helpful tools for choreographers. Its target audience is the general public as well as dance scientists, dance artists and other experts.

  • Games & Interactive experiences

    The exhibit Your teenage bedroom reimagined is the key interactive installation of an exhibition celebrating the 50th anniversaryof 3FM - one of Holland’s main public radio channels. Visitors are asked to create a personal profile and a videomapping installation re-creates their teenage bedroom.

  • Games & Interactive experiences

    Relive the past using the tools of the future!…  reconstruction of the city and fortress of Luxembourg Anno 1867  in a virtual reality.