Submissions 2017

The Heritage in Motion Awards recognises innovative multimedia projects which promote, explore or safeguard Europe’s cultural heritage, and open up exciting new routes for audiences into heritage collections.

All Category Winners

  • Website


    What happened in the streets of Stockholm 50, 100 or 700 years ago? The answer is in your smartphone. Stockholmskällan is a website that enables you to walk in the footsteps of your predecessors, and to see the traces of history in letters, photos, police reports, maps, film, music, paintings and tips of literature – all geo-tagged and marked out on present day as well as historical maps. Stockholmskällan tells the history of the City and its citizens through texts, sound clips and pictures. The combination of different types of artefacts clearly shows how Stockholm evolves - the city has been constantly growing from migration during more than 800 years. Stockholmskällan is a cooperati…


  • Website

    Eline Overkleeft

    The Next Rembrandt is a 3D printed painting based on Rembrandt’s artwork. The project brings together the innovative character of ING with one of the most important sponsorships: Dutch art and culture. The painting was unveiled in the presence of the Dutch press. After worldwide media attention, the painting went on tour and was displayed in various big cities. The media has focused extensively on the unveiling of The Next Rembrandt. Afterwards the ‘painting’ went on tour in The Netherlands so people could see The Next Rembrandt for themselves. At ING we believe in the power of innovation and what it can mean to people. We want to bring this innovative spirit to the sponsorship of Dutch …

  • Website

    Anat Harel is an online memorial for all those who were persecuted as Jews in the Netherlands during WWII and who did not survive the war. The homepage immediately introduces a small number of victims, with their names and - if available - pictures. The zoom-out function allows you to get a graphic overview of the enormity of the number of Dutch Jewish deaths, yet also allows you to zoom into any of the over 104.000 names and faces in the monument. In this way it serves both private/personal commemoration and provides a powerful educational tool.

All Submissions

  • App

    Wouter van der Horst

    The Rijksmuseum SnapGuide is a web based-app that acts as an engaging and educational tour guide for students visiting the Rijksmuseum. SnapGuide takes an innovative approach to stimulating learning by ditching lectures and books in favour of informal, interactive mobile tours. Inspired by the quick and informal character of camera apps such as Instagram and Snapchat, the SnapGuide is designed to connect today’s visual camera culture, with the visual culture on show at the Rijksmuseum. Rijksmuseum SnapGuide introduces art to 12-18 year olds in an new and personal way. The app features six of the Netherland’s most popular influencers who, through short video blogs, invite young people …

  • Website

    René van Blerk

    To keep up with all the changes and differences in school systems, the Van Gogh Museum developed a new education strategy which combines school programs in the museum, outreach to schools in the Amsterdam region, and online. Central in this strategy is 'Van Gogh at school - Get to know Vincent' ('Van Gogh op school - Leer Vincent kennen'), an online platform which was developed together with LessonUp. Their online tool allows users to create, share and teach diverse lessons using elements like video, weblinks and interactive quizzes. The platform facilitates and inspires teachers working in primary education (age groups 4-12 years), in both Dutch and English. Van Gogh at school offers …

  • Website

    Anna Lobovikov-Katz

    Educational Linkage Approach In Cultural Heritage (ELAICH) - the scientifically-based, innovative, flexible educational e-learning toolkit , was developed by researchers and educators from five universities in European Project of the same name. It links between frontier scientific research and general public, between advanced knowledge in science and technology, and values of cultural heritage . All teaching material, interactive exercises and instructions are provided online, and enable study of actual historic sites. “ FROM learning by means of an intangible WEBSITE TO an onsite study of a tangible HISTORIC SITE ”: this unique ELAICH “SHUTTLE ONLINE-ONSITE LEARNING” linking …

  • Website

    Duncan Gough

    The V&A website was last refreshed in 2011. It looked dated with poor user experience and was built on technology that made it hard to publish content rapidly or make improvements to the front-end experience. Our ultimate goal was to turn more of the 14.5 million visits to our website each year into visits to the museum and our strategy is already bearing fruit. From the day the new website launched (April 2016) we saw an absolute step change in the way that people engage with the revamped visit-focussed content: People are staying for longer - time on page has increased by 22% People are exploring further - bounce rates have dropped by 20% Plenty more …

  • App

    Alexander Lavrov

    Mission possible: Returning gamers to museums! Interactive 3d technologies and game mechanics allow presenting even most complex information in a fascinating way. The number of users returning to a game is several times greater than that of returning users of an ordinary informational app. In the course of the game they are motivated to learn more about the museum exhibits, with which they have repeatedly interacted. This initiates a process of active learning. We realized that game needed to win over some of the large gaming audience and bring it to the virtual museum of Tula State Arms Museum.…