All Submissions

  • App

    Wouter van der Horst

    The Rijksmuseum SnapGuide is a web based-app that acts as an engaging and educational tour guide for students visiting the Rijksmuseum. SnapGuide takes an innovative approach to stimulating learning by ditching lectures and books in favour of informal, interactive mobile tours. Inspired by the quick and informal character of camera apps such as Instagram and Snapchat, the SnapGuide is designed to connect today’s visual camera culture, with the visual culture on show at the Rijksmuseum. Rijksmuseum SnapGuide introduces art to 12-18 year olds in an new and personal way. The app features six of the Netherland’s most popular influencers who, through short video blogs, invite young people …

  • App

    JiTT.travel

    JiTT.travel Publisher is a user-generated content platform focused on tourism, where users can share their travel/tourism contents related to any destination in the world. By uploading contents into the platform, individual people, travel agencies, universities, tourism boards, public institutions, and others, will generate their own travel guide app, without the need of knowing anything about coding. The idea is to create a travel marketplace, JiTT.travel app, where people share their contents, which become travel guides, through the usage of the Publisher platform. We wish to bring people together in an increasingly global world through the sharing economy. Knowing that there are many …

  • Website

    René van Blerk

    To keep up with all the changes and differences in school systems, the Van Gogh Museum developed a new education strategy which combines school programs in the museum, outreach to schools in the Amsterdam region, and online. Central in this strategy is 'Van Gogh at school - Get to know Vincent' ('Van Gogh op school - Leer Vincent kennen'), an online platform which was developed together with LessonUp. Their online tool allows users to create, share and teach diverse lessons using elements like video, weblinks and interactive quizzes. The platform facilitates and inspires teachers working in primary education (age groups 4-12 years), in both Dutch and English. Van Gogh at school offers …

  • Games & Interactive experiences

    Tvrđava kulture Šibenik

    MORE THAN REALITY A revitalization project of the Barone Fortress in Šibenik started in the summer of 2014. After the very successful makeover of the older St. Michael's Fortress into a prestigious open-air summer stage, this second large EU project on one of neglected heritage monuments of Šibenik had an aim to implement high-tech features to revalorize the historical story behind the fortress' construction, as well as the monument itself. Therefore, an augmented reality platform was included into the project, and it was developed along with other digital contents through 9 months of 2015/16. Barone Fortress was opened in January 2016, and AR platform is its main attraction. This …

  • Website

    Anna Lobovikov-Katz

    Educational Linkage Approach In Cultural Heritage (ELAICH) - the scientifically-based, innovative, flexible educational e-learning toolkit , was developed by researchers and educators from five universities in European Project of the same name. It links between frontier scientific research and general public, between advanced knowledge in science and technology, and values of cultural heritage . All teaching material, interactive exercises and instructions are provided online, and enable study of actual historic sites. “ FROM learning by means of an intangible WEBSITE TO an onsite study of a tangible HISTORIC SITE ”: this unique ELAICH “SHUTTLE ONLINE-ONSITE LEARNING” linking …

  • App

    Philipp Breuss-Schneeweis

    "The Speaking Celt" is an Augmented Reality companion app for visitors to the Museum of Celtic Heritage (Keltenmuseum Hallein) in Hallein, Salzburg, Austria. In this app, two Celtic avatars „guide“ the visitors through the museum and explain the artefacts inside the display cases. One Celtic warrior „stands“ in front of the museum as a guard. The technology used is called Augmented Reality and it works like this: First of all, users download and install the free app "The Speaking Celt" on their own smartphone (iOS, Android) from the App Store or from Google Play. They can also borrow an iPad at the reception desk in the museum. Then, within the exhibition, they look for …

  • App

    Janet van Essen

    The Ir. D.F. Wouda pumping machine is a UNESCO World Heritage . It is the largest still functioning steam pumping station in the world. The pumping station from 1920 is still used a few times a year for the Frisian water management. After starting and warming up for six hours, the almost 100 year-old machines operate at full speed: a fantastic sight. Virtual reality allows us now to see the pumping station work every day of the year. We made a 360 movie at nine locations in and around the Woudagemaal. Of the lighting of the huge boilers, the steam clouds outside the pumping station, the impressive steam engines and its smooth rotating flywheels. The 360° film was made with the …